テンプレート:Nbt
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NBTタグとJSONフォーマットを明示的に表記するためのテンプレート。
NBTの構造を表示する場合は、treeview
クラスでラップされたリスト(番号なし箇条書き)と組み合わせるのが最適です。
Usage[ソースを編集]
{{nbt|<tagname>|display text (optional)}}
Available tags[ソースを編集]
Icon | Tag name(s) | データ型 |
---|---|---|
byte | バイト(符号なし8bit整数) | |
short | 16bit符号付整数 | |
int integer |
32bit符号付整数 | |
long | 64bit符号付整数 | |
float | 単精度浮動小数 | |
double | 倍精度浮動小数 | |
byte array byte-array |
バイト配列 | |
string | 文字列 | |
list | 配列 | |
compound | 複合データ | |
int array int-array integer array integer-array |
32bit整数配列 | |
bool boolean |
ブール値(true/false) | |
long array long-array |
長精度整数配列 |
注意: NBTはboolean型を扱いません(true/false値は内部でbyte型として扱われる)これらはJSONへ変換される場合にのみ適用されます。
JSONはdoubleのような型指定を行える設計ではありません。byte, short, int, long, float, byte array and int arrayなどの型はMinecraftがJSONをどのように読み込むかを明示する場合にのみ指定してください。
Example[ソースを編集]
Usage with treeview list[ソースを編集]
<div class="treeview"> * {{nbt|compound}} World data. ** {{nbt|int|GameType}}: Whether in survival (0) or in creative (1) mode. ** {{nbt|long|LastPlayed}}: Stores the Unix time stamp (in seconds) when the player saved the game. ** {{nbt|string|LevelName}}: Specifies the name of the level. ** {{nbt|int|Platform}}: Seems to store the platform that the level is created on. Currently observed value is 2. ** {{nbt|compound|Player}}: Player entity information. See Entity Format and Mob Entity Format for details. It is missing the id tag and has additional elements: *** {{nbt|int|Dimension}}: The dimension the player is in. 0 is the Overworld. *** {{nbt|list|Inventory}}: Each TAG_Compound in this list defines an item the player is carrying or holding. **** {{nbt|compound}} Inventory item data ***** {{nbt|byte|Slot}}: Indicates which inventory slot this item is in. ***** {{nbt|short|id}}: Item or Block ID. ***** {{nbt|byte|Count}}: Number of items stacked in this inventory slot. Any item can be stacked, including tools. Range is 1-255. Values above 127 and below -128 are not displayed in-game. ***** {{nbt|short|Damage}}: For tools, the amount of wear they have suffered. The maximum durability of the tool (for example, 33 for golden tools) means undamaged. When the Damage reaches 0, it breaks and disappears. *** {{nbt|int|Score}}: The score of the player. ** {{nbt|long|RandomSeed}}: Random number providing the Random Seed for the terrain. ** {{nbt|long|SizeOnDisk}}: Estimated size of the entire world in bytes. ** {{nbt|int|SpawnX}}: X coordinate of the player's spawn position. Default is 0. ** {{nbt|int|SpawnY}}: Y coordinate of the player's spawn position. Default is 64. ** {{nbt|int|SpawnZ}}: Z coordinate of the player's spawn position. Default is 0. ** {{nbt|int|StorageVersion}}: Current version of Pocket Edition NBT. Currently 3. ** {{nbt|long|Time}}: Stores the current "time of day" in ticks. There are 20 ticks per real-life second, and 14400 ticks per Minecraft day/night cycle, making the full cycle length 12 minutes—8 minutes shorter than the standard 20 minute day/night cycle. 0 is the start of daytime, 7200 is the start of sunset, 8280 is the start of nighttime, 13320 is the start of sunrise, and 14400 is daytime again. The value stored in level.dat is always increasing and can be larger than 14400, but the "time of day" is always modulo 14400 of the "Time" field value. </div>
- World data.
- GameType: Whether in survival (0) or in creative (1) mode.
- LastPlayed: Stores the Unix time stamp (in seconds) when the player saved the game.
- LevelName: Specifies the name of the level.
- Platform: Seems to store the platform that the level is created on. Currently observed value is 2.
- Player: Player entity information. See Entity Format and Mob Entity Format for details. It is missing the id tag and has additional elements:
- Dimension: The dimension the player is in. 0 is the Overworld.
- Inventory: Each TAG_Compound in this list defines an item the player is carrying or holding.
- Inventory item data
- Slot: Indicates which inventory slot this item is in.
- id: Item or Block ID.
- Count: Number of items stacked in this inventory slot. Any item can be stacked, including tools. Range is 1-255. Values above 127 and below -128 are not displayed in-game.
- Damage: For tools, the amount of wear they have suffered. The maximum durability of the tool (for example, 33 for golden tools) means undamaged. When the Damage reaches 0, it breaks and disappears.
- Inventory item data
- Score: The score of the player.
- RandomSeed: Random number providing the Random Seed for the terrain.
- SizeOnDisk: Estimated size of the entire world in bytes.
- SpawnX: X coordinate of the player's spawn position. Default is 0.
- SpawnY: Y coordinate of the player's spawn position. Default is 64.
- SpawnZ: Z coordinate of the player's spawn position. Default is 0.
- StorageVersion: Current version of Pocket Edition NBT. Currently 3.
- Time: Stores the current "time of day" in ticks. There are 20 ticks per real-life second, and 14400 ticks per Minecraft day/night cycle, making the full cycle length 12 minutes—8 minutes shorter than the standard 20 minute day/night cycle. 0 is the start of daytime, 7200 is the start of sunset, 8280 is the start of nighttime, 13320 is the start of sunrise, and 14400 is daytime again. The value stored in level.dat is always increasing and can be larger than 14400, but the "time of day" is always modulo 14400 of the "Time" field value.
Template Data[ソースを編集]
NBTタグとJSONフォーマットを明示的に表記するためのテンプレート。タグ名はDocumentationを参照。
パラメーター | 説明 | 型 | 状態 | |
---|---|---|---|---|
タグ | 1 | 表示するアイコン(タグ)を指定します。
| 文字列 | 必須 |
文字列 | 2 | タグのあとに表示する文字列を指定します(任意)。 | ウィキテキストの一部 | 省略可能 |
参照[ソースを編集]
Minecraft Wiki - Template:Nbt
[閲覧 | 編集 | 履歴 | キャッシュ破棄]上記の記事は次のページから転記しています: テンプレート:Nbt/doc.